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Low-Grade Weaponry

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Low-Grade Weaponry Empty Low-Grade Weaponry

Post  Admin Tue Aug 07, 2012 10:42 pm

Air Cannon: This is a cumbersome weapon and requires three people to maneuver and operate the huge gun. It is highly effective against aerial attackers. Once per round, the cannon can fire a jet of intensified wind of Amazing force.

Range: 50km

Cost: $3000

Axe of Amplification
This weapon is a double-bladed axe made from ionized metals. It has the following abilities:

•Amplification: give +10 energy bonus to all powers of the user. Even if the powers are from another device (suit of armor, mystic talisman, etc).

•Throwing: The axe can be thrown to a range of 50 km, and will return to the wielder's hand instantly (via teleportation).

Cost: Not for sale.

Kinetic Energy Railgun: This weapon is so large and heavy that it must usually be mounted on a platform or vehicle.

Wielding may be possible if the being's strength is 110 or above.

The KE railgun does not use gunpowder; rather, its ammunition is propelled magnetically at speeds of upto 25 million joules--enough energy to deliver a kilogram of projectile at a speed of roughly 10 kilometers per second.

The railgun is equipped with a spiral-packed magazine which carries 1,800 caseless 3.9 mm spent-uranium core armor-piercing rounds. The railgun can be set to fire 1 to 1,000 rounds per second.

It takes 2 turns to replace the magazine.

Range: as far as 1000km away

Cost: $12,000


Ionic Blade: This deadly weapon looks like an energized bayonet or combat knife. The knife can be used to slice through materials or living creatures, or it can be used to fire an ionic bolt up to 25 yards away. Bolt's damage is proportional to the wielder's reason ( 10 reason = 10 damage dealt).
Cost: Not for sale

Stun Shocker: This small weapon, meant to knock opponents unconscious. This device works by emitting an electrical pulse that temporarily paralyzes nerves and cerebral functions from an individual.
Cost: $50

Kinetic Amplification Knuckles (KAKs): Styled after the infamous brass knuckles, these hi-tech wonders amplify the kinetic force of the wearer's punch. This amplification is proportional to the wearer's Reason ( 10 Reason = +10 to Strength).
Cost: $1000

Inhibitor bands weaken the natural abilities of mutants and altered humans. Talents and mental abilities (not powers) remain unchanged. The bands have no effect on magical or technological powers.
Cost: $200

Plasma Rifle:
Rifle gun that fires a laser blast ranging in power level. Rifle can be set to stun or to devastate organism and materials such as a tank.
Range: 2km
Cost: $5000







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