Animorph RP
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Animorph RP
[size=150]BASIC STATS:[/size]
Strength: physicality and fighting ability of character
Dexterity: Speed, agility, and accuracy of character
Constitution: Will power/health of character
Intelligence: How smart character is
Wisdom: How experienced the character is/mentality of character
Charisma: Adorableness/attractiveness and persuasiveness
[size=150]Each new character will be given 62 points with which to distribute amonst these six categories.[/size]
Health: 2 X Constitution
[size=150]Morphing:[/size]
-Each character will be granted two unique powers: Morphing and acquiring morphs
Morphing: you can transform to any creature using the dna from any organism that you have acquired.
Acquiring Morphs: This is how you may gain additional morphs.
[size=150]NOTE: Max number of morphs = Intelligence/3[/size]
[size=150]Wisdom = the rate of morphing and the ability of the morpher to control his or her morph.[/size]
Each creature morph will adjust basic stats to some degree when the character uses that morph.
A chart of morphing creatures will be kept to keep track of any stat increases that may take place while morphing.
[size=200]Skills:[/size]
Any additional skills to be learned will have to be rolled for by using 1d20.
1-9 skill is not learned
10-12 skill is learned to some degree (roll 1d6)
13-15 skill is learned pretty well (roll 1d10)
16-17 skill is moderately known (roll 1d20)
18-19 skill is pretty well known (roll 1d20 +5)
20 character is great with skill (20 +1d10)
Strength: physicality and fighting ability of character
Dexterity: Speed, agility, and accuracy of character
Constitution: Will power/health of character
Intelligence: How smart character is
Wisdom: How experienced the character is/mentality of character
Charisma: Adorableness/attractiveness and persuasiveness
[size=150]Each new character will be given 62 points with which to distribute amonst these six categories.[/size]
Health: 2 X Constitution
[size=150]Morphing:[/size]
-Each character will be granted two unique powers: Morphing and acquiring morphs
Morphing: you can transform to any creature using the dna from any organism that you have acquired.
Acquiring Morphs: This is how you may gain additional morphs.
[size=150]NOTE: Max number of morphs = Intelligence/3[/size]
[size=150]Wisdom = the rate of morphing and the ability of the morpher to control his or her morph.[/size]
Each creature morph will adjust basic stats to some degree when the character uses that morph.
A chart of morphing creatures will be kept to keep track of any stat increases that may take place while morphing.
[size=200]Skills:[/size]
Any additional skills to be learned will have to be rolled for by using 1d20.
1-9 skill is not learned
10-12 skill is learned to some degree (roll 1d6)
13-15 skill is learned pretty well (roll 1d10)
16-17 skill is moderately known (roll 1d20)
18-19 skill is pretty well known (roll 1d20 +5)
20 character is great with skill (20 +1d10)
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