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Violent Violet

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Violent Violet Empty Violent Violet

Post  Admin Tue Aug 07, 2012 10:05 pm

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Super Villaness name: Violent Violet
Secret Identity: Not known to the public.
Gender: Female
Origin: (Altered Human). Born Violet Thatcher of the Thatcher household from Montgomery, Alabama. She was a bright individual who was studying the abilities that certain pheromones have on the human mind. Her research was halted, when her test subjects began showing signs of serious mental illnesses. A spoiled child since birth, Violet would not be silenced so easily. After being fired from her job at the Montgomery University, she continued her research in secret, until she accidentally set a fire in her laboratory causing various pheromones to bond with her psyche. Now Violet has multiple personalities, each having their own plans. The most predominant of these personalities is Violent Violet, a psychotic female persona who enjoys causing suffering and killing anyone at the drop of a dime. In addition, Violet also received several other powers from the accident as well.

Relations: Born an only child and with both her mother and father gone, Violet is the now the soul heir to the Thatcher estate.

Fighting: 22
Agility: 13
Strength: 15
Endurance: 20
Reason: 22 (+Cool
Intuition: 33
Psyche: 25

Known powers:

-Hyper-Intelligence (8 ranks): Normally a character's Intelligence is determined in the Character Generation Process as one’s Reason stat. But, extreme levels of Intelligence can be a Power in its own right. Examples include The Leader and the late Soviet scientist known only as Gargoyle. The hyper-intelligent character is a genius of awesome potential. She can quickly master new subjects, retain that knowledge indefinitely, and easily succeed in any mental endeavor. The Power rank number of hyper intelligence is added to either the Reason or Intuition of the character. No energy cost for this method.

-Emotion Control (6 ranks): Violet is able to control emotions by secreting particular pheromones which can effect the emotional state of a targeted super hero/super heroine.The hero can alter a target's emotional state and resulting activity by forcing him to feel a particular emotion. The hero can only instill one emotion at a time. However, he can select any emotion he desires. Range and duration are determined by the Power rank. The Power affects everyone within its range. This Power is an excellent choice when the hero is facing adversaries more numerous and powerful than he is. If an opponent has a Power that is triggered by a specific mindset, such as the way Bruce Banner used to turn into the Hulk when he was angered, this Power can be used either to prevent that Power from taking hold or to trigger it prematurely.

-Resistance to Mental Attacks (3 ranks)(+2 ranks for origin): The hero has increased resistance to attacks aimed at the mind and neural system. Such attacks include psionics, neural manipulation, and any other attacks aimed at the Psyche. This does not include magical and emotion-based attacks. For every 1 rank in this power the hero gains a +3 to their psyche when guarding against these types of attacks.


Talents:

-*Heir to a Fortune(6 ranks): This is not a talent, but a condition that brings the character into a lot of money. The minimum resources of a character with this talent is $30,000 (note this does not include origin stats). For every rank in this talent the character gains an additional $1,000 to their resources. This "talent" may not be gained by a character after the character creation process is finished, and may only be chosen by characters being generated.

-Attractive(3 ranks): The hero with this talent excels at drawing attention to his/herself based on their appearance. The hero gains a +5 to popularity for every rank in this talent. In addition, when dealing with those who would be attracted to them (Heterosexuals of the opposite sex, homosexuals, and bisexuals) they gain the ability to manipulate, persuade or dissuade those affected into doing certain tasks.

-Chemical and Biological Weapons (2 ranks): The villainess with this talent has extensive knowledge of chemicals, biology, and weaponry. This talent gives the hero a +3 to their endurance when they are defending against chemical/biological weapons. In addition, the character may attempt to buy such weapons at half price. The talent also grants a +40 to popularity and a +$100 to resources for every rank in this skill.

Languages: French, English

Initiative: 7
Popularity: 115
Resources: $35,250
Karma: 88 (additions to reason included)

Energy: 108
Health: 70

Inventory:

Weaknesses: Not the greatest fighter, nor the sanest of the bunch of villainesses. Her biggest weakness is her multiple personalities which could change control at any moment. This causes a lack of consistency with her, which could be taken as both a weakness or a strength.

Admin
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Posts : 146
Join date : 2012-08-05

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