RP Roulette
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RP Roulette
Basic Stats:
Str = Lifting, Non-weapon physical damage, Wielding weapons, and other physical activities.
Dex = accuracy (both ranged and melee) and dodging ability.
Con = resistance to everything and health.
Int = Reasoning and learning ability.
Wis = intuition about certain information, based on personal experience.
Cha = Dashing good looks and likeability.
(all stats are determined with d20 rolls)
Skills:
-No magic in this role playing.
Any additional skills to be learned will have to be rolled for by using 1d20.
1-9 skill is not learned
10-12 skill is learned to some degree (roll 1d6)
13-15 skill is learned pretty well (roll 1d10)
16-17 skill is moderately known (roll 1d20)
18-19 skill is pretty well known (roll 1d20 +5)
20 character is great with skill (20 +1d10)
Abilities:
Although magic is not used in this rp, characters may obtain special natural abilities based on the conditions of their character. (AKA species or unique circumstances). The nature of the abilities is decided by the player, but ultimately approved by the other players.
Leveling Up:
Upon leveling up, a player rolls three d4 and three d6 to determine the basic stat increases their character receives.
A player also rolls one d12 to decide how many skill points they receive to distribute among all skills.
_________________
Somedays you just can't get rid of a bomb!
Str = Lifting, Non-weapon physical damage, Wielding weapons, and other physical activities.
Dex = accuracy (both ranged and melee) and dodging ability.
Con = resistance to everything and health.
Int = Reasoning and learning ability.
Wis = intuition about certain information, based on personal experience.
Cha = Dashing good looks and likeability.
(all stats are determined with d20 rolls)
Skills:
-No magic in this role playing.
Any additional skills to be learned will have to be rolled for by using 1d20.
1-9 skill is not learned
10-12 skill is learned to some degree (roll 1d6)
13-15 skill is learned pretty well (roll 1d10)
16-17 skill is moderately known (roll 1d20)
18-19 skill is pretty well known (roll 1d20 +5)
20 character is great with skill (20 +1d10)
Abilities:
Although magic is not used in this rp, characters may obtain special natural abilities based on the conditions of their character. (AKA species or unique circumstances). The nature of the abilities is decided by the player, but ultimately approved by the other players.
Leveling Up:
Upon leveling up, a player rolls three d4 and three d6 to determine the basic stat increases their character receives.
A player also rolls one d12 to decide how many skill points they receive to distribute among all skills.
_________________
Somedays you just can't get rid of a bomb!
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